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Games and Simulations
- Simulation Nation — Inventive computer sims can turn dull lessons into hyperreal experiences — If we can get educators to use them. (Edutopia, March 2007)
- Students as Designers and Creators of Educational Computer Games — Who Else? (pub. online by Microsoft, 2007)
- In Educational Games COMPLEXITY MATTERS — Mini-Games are Trivial — but “Complex” Games Are Not (2005)
- How Kids Learn To Cooperate In Video Games — A Guide for Parents and Teachers (2004)
- Interactive Pretending –An Overview of Simulation (2004)
- The Seven Games of Highly Effective People — How Game Playing Helps You Succeed in School, Work and Life (2004)
- Beyond the Lemonade Stand — Economics and Business Lessons for a 10-year-old From a Computer Game (2004)
- Escape from Planet Jar-Gon. Or, What Video Games Have To Teach Academics About Teaching and Writing : A Review of James Paul Gee’s “What Videogames Have To Teach Us About Learning and Literacy” (On The Horizon, 2003)
- Really Good News About Your Children’s Video Games –They’re the best learning tools we have (2003)
- “Modding” – The Newest Authoring Tool (2003)
- Has Growing Up Digital and Extensive Video Game Playing Affected Younger Military Personnel’s Skill Sets? — A Paper Delivered at I/ITSEC 2003 (2003)
- The Motivation of Gameplay– or, the REAL 21st Century Learning Revolution (On The Horizon, 2002)
- A Field Game Developer Corps — Is It Time For The “GameBees”? (2002)
- What Kids Learn That’s POSITIVE From Playing Video Games — Quite a bit, as it turns out… (2002)
- Video Games and the Attack on America (2001)
- Fun, Play and Games: What Makes Games Engaging? (Digital Game-Based Learning, Chapter 5, 2001)
- Types of Learning And Possible Game Styles–A Useful Chart (2001)
- Simulations : Are They Games? (2001)
- True Believers: Digital Game-Based Learning in the Military (Digital Game-Based Learning, Chapter 10, 2001)