MARC’S ESSAYS & ARTICLES

Games and Simulations

<Coming soon>

  • Students as Designers and Creators of Educational Computer Games — Who Else? (pub. online by Microsoft, 2007)
  • In Educational Games COMPLEXITY MATTERS — Mini-Games are Trivial — but “Complex” Games Are Not
  • How Kids Learn To Cooperate In Video Games — A Guide for Parents and Teachers
  • “Modding” – The Newest Authoring Tool
  • Really Good News About Your Children’s Video Games –They’re the best learning tools we have
  • What Kids Learn That’s POSITIVE From Playing Video Games — Quite a bit, as it turns out…
  • The Motivation of Gameplay– or, the REAL 21st Century Learning Revolution
  • Types of Learning And Possible Game Styles–A Useful Chart
  • Fun, Play and Games: What Makes Games Engaging? (Digital Game-Based Learning, Chapter 5)
  • The Intellectual Arcade– A Great Training Concept
  • ONLINE DISCUSSION: What Can Education Learn from the Video Game Industry? — Jim Gee, Chris Dede, Marc Prensky and a high school student
  • Video Games and the Attack on America
  • Simulation Nation — Inventive computer sims can turn dull lessons into hyperreal experiences — If we can get educators to use them. (Edutopia, March 2007)
  • Simulations : Are They Games?
  • Has Growing Up Digital and Extensive Video Game Playing Affected Younger Military Personnel’s Skill Sets? — A Paper Delivered at I/ITSEC 2003
  • True Believers: Digital Game-Based Learning in the Military (Digital Game-Based Learning, Chapter 10)
  • DCSO: Incorporating Cyber-Gaming — A Paper Delivered at I/ITSEC 2002
  • A Field Game Developer Corps — Is It Time For The “GameBees”?